Tuesday, 24 November 2015
Friday, 13 November 2015
Camera Shots and Movement
Camera shots and movement
Establishing
shot- Describes where you are and gives a shot of the exterior of
something e.g. Building
Wide Shot- a broader
shot to show the scale of something
Crane
Shots-like if a camera has been put on a crane and gives an aerial
shot
Aerial
Shot/Birds Eye View-variation of a crane shot and gives a view from high
up
Close-Up-shows
little background and is focused on an object or someone’s face so you see
their emotion
Extreme
Close-Up- a close up but to the extreme as in the camera is focused on
just their eyes or sweat on their forehead
Point of
View- we see through the actors eyes
Subjective
point of view/over the shoulder shot-we can see what they’re seeing but
not from their POV but it still puts the viewer in the scene
Two Shot-shows a
conversation between two people
Shot/Reverse
Shot- the shot is on one person talking and then switches to the
next person talking and then back again. You have to follow the 180 degree rule
Angles/Movement
Pans-a movement
which scans a scene horizontally, using a tripod, which operates as a
stationary axis point as the camera is turned in order to follow a moving
object or cover a scene
Tilts- A movement
which scans a scene vertically
High Angle-implies
things like they character is insignificant or weak
Low Angle-Implies
things like the character is big or important
Dolly
Shots/Tracking- Camera physically moving alongside the action,
generally following the moving figure or object
Hand-held
Shots- gives jerky effect as literally held by hand and can add to
the panic or suspense. Used by film makers for gritty realism.
Zoom/reverse
Zoom- This is when the camera move closer or away from the action
in a very quick motion
Editing
Editing
·
Most films use a system of editing known as continuity
editing
·
Its sole aim is to get the story moving along and get
the audience completely immersed in the plot and characters
·
In drama sequences, the purpose of editing is often:
Identification (with characters), Conflict, Intensification
·
The function of this system is fast can to make the
action as fluid as possible, so that we are not aware of the construction
process
Editing
pace
·
This is the speed and tempo of the cuts- slow can
suggest emotion and suggest tension, action or uncontrollable events
·
This is the first obvious thing to look for as it
gives an insight into the tempo and feel of the sequence
·
Editing works because it is a juxtaposition
Cut
·
Most common technique is the cut where it goes from
one scene to another
·
These cuts produce a beginning and middle and an end
to the film
·
THERE IS
ALWAYS A REASON FOR THE CUT
·
Match on
Action- A cut that makes the scene like a seamless move, there is an
action that is fluid in both shots, the director creates a visual bridge
·
Jump Cut-abrupt,
noticeable to the audience, sometimes to show a passage of time
·
Cross Cut- cuts the
that show two different scenes are happening at the same time and the cuts keep
going back and forth
·
Cutaway-the shot
cuts away to another, best used when a POV is being used
·
Reaction
Cut- cuts from a scene of an action like an explosion to the a person’s
reaction
·
Matched
Cut- is a cut between two different objects, spaces or people in
which they graphically match
Transition
·
Fade- a
transition to or from a blank screen (usually black)
·
Dissolve- a slow
transition as one image merges into
another
·
Wipe- An optical
effect which one shot “wipes” another off the screen for dramatic effect
·
Super
Imposition- Where two images are placed on top of eachother
·
Montage- A series of
shots that are connected together to create a meaning
·
Slow
Motion- scene slows down to add drama
·
Long Take- Where the
shot does not cut away but lingers
·
Split
Screen- A division on the screen to show to shots simultaneously
Sound
Sound
Selective
sound- is used to emphasise key sound elements
Ambient
Sound- used to create atmosphere (e.g. a bird chirping to add
realism to the scene)
Sound
Bridges- The use of sound to help transitions between sequences more
fluidly
Sound
Effects- are these used to create a sense of realism or to create
some physiological impact or effects
Diegetic
Sound- sound whose source is visible on the screen or whose source
is implied to be present by the action of the film: voice of characters, sounds
made by objects in the story, music represented as coming from instruments in
the story space.
Non-Diegetic- Sound
which is not in the world which is used to create atmosphere like music. Also
any voice over/narration. Also sound effects for things like gun shots or
explosions
Synchronous
sound-This is when the sound matches the action-reinforces the
effect
Asynchronous
sound- This is when sound originates from outside the film like
musical soundtracks
Contrapuntal- noise or
sound effect which doesn’t match the visuals, often juxtaposed to create
alternative meaning
Voiceover- This is the
“voice” of a character. This voice often guides the audience
Theme
Music- This is the music that introduces, develops throughout the
film to add personality to the film
Musical Score- used to
create atmosphere, to link shots or sequences, to help create narrative or to
offer information about characters
Silence- film/TV
are very rarely completely silent vut is
used occasionaly
Preliminary Task Evaluation
Preliminary Task Evaluation
What Went Well
In my preliminary task I was able to demonstrate the 3 techniques
needed. Match-on-action was used at the beginning of the film when the “Hero”
walks through the door. And I was able to keep to the 180 degree rule while using
shot/reverse shot where the hero exchanges dialogue with villain. I also
believe I had a wide range of camera shots that worked very well which
included: close-ups, point of view shots, subjective point of view shots and
mid-shots. I also like the music used. I believe it sets a tense and dark
atmosphere which is juxtaposed by how silly the situation is creating a comedic
effect. I believe the character of the villain was done really well by Rory
Giddings. While a villain is meant to be cynical, dark and serious, he completely
ignores this and makes him comical.
What I Would Do Differently
Even though I was able demonstrated Match-on-action once at
the beginning, I feel like I could have done it a lot more. This is would be to
make it more obvious that I have used this technique especially as it is not
obvious in my film due to the shortness off the scene it is used in. The camera
is also not fully focused throughout the film which is small error which can
easily be fixed for future projects. While I believe it wasn’t done terribly, I
don’t think my part in the film was very convincing and so maybe using someone
else as the hero would have been a better choice. While the location used was a
somewhere the hero and villain could have a conflict, I feel it wasn’t somewhere
that people would fight over the end of the world, maybe some sort of special
effects or green screen would have added to the atmosphere and sense of place.
Tuesday, 10 November 2015
Preliminary Task Script
Preliminary Task Script
Fade in from black to
give an extreme close up of the hero’s eyes. The angle changes to show the hero
walk to and open a door to a room. This reveals a hooded man sitting at a table
at the end of the room. Our hero then walks to the table and sits opposite to
the hooded figure.
HOODED M
-So you decided to
show up…
HERO
-Did I have a choice?
What else would I have done?
HOODED M
-(Pause) Don’t have
any hope of winning… It all ends here; the world as you know it will be gone
forever.
HERO
-well I can try…
HOODED M
-Don’t fool yourself
everyone you know will die before the end of the day
HERO
Well I guess it’s
time, I won’t let you get away with this
Shot shows the entire
table to show a set off cards
HOODED M
-With the power of
China I commence the battle
(Small Montage of the
battle)
HOODED M
- (draws card)
hahahah, there is no way of you winning after I play the all might pepe! Now
your f*****! (censored)
HERO
-((internal
monologue)I have to believe in the heart of the cards…) *over acting draw of
card* *looks at card stunned* *turns it to camera* Its….
END
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