Tuesday, 24 November 2015
Friday, 13 November 2015
Camera Shots and Movement
Camera shots and movement
Establishing
shot- Describes where you are and gives a shot of the exterior of
something e.g. Building
Wide Shot- a broader
shot to show the scale of something
Crane
Shots-like if a camera has been put on a crane and gives an aerial
shot
Aerial
Shot/Birds Eye View-variation of a crane shot and gives a view from high
up
Close-Up-shows
little background and is focused on an object or someone’s face so you see
their emotion
Extreme
Close-Up- a close up but to the extreme as in the camera is focused on
just their eyes or sweat on their forehead
Point of
View- we see through the actors eyes
Subjective
point of view/over the shoulder shot-we can see what they’re seeing but
not from their POV but it still puts the viewer in the scene
Two Shot-shows a
conversation between two people
Shot/Reverse
Shot- the shot is on one person talking and then switches to the
next person talking and then back again. You have to follow the 180 degree rule
Angles/Movement
Pans-a movement
which scans a scene horizontally, using a tripod, which operates as a
stationary axis point as the camera is turned in order to follow a moving
object or cover a scene
Tilts- A movement
which scans a scene vertically
High Angle-implies
things like they character is insignificant or weak
Low Angle-Implies
things like the character is big or important
Dolly
Shots/Tracking- Camera physically moving alongside the action,
generally following the moving figure or object
Hand-held
Shots- gives jerky effect as literally held by hand and can add to
the panic or suspense. Used by film makers for gritty realism.
Zoom/reverse
Zoom- This is when the camera move closer or away from the action
in a very quick motion
Editing
Editing
·
Most films use a system of editing known as continuity
editing
·
Its sole aim is to get the story moving along and get
the audience completely immersed in the plot and characters
·
In drama sequences, the purpose of editing is often:
Identification (with characters), Conflict, Intensification
·
The function of this system is fast can to make the
action as fluid as possible, so that we are not aware of the construction
process
Editing
pace
·
This is the speed and tempo of the cuts- slow can
suggest emotion and suggest tension, action or uncontrollable events
·
This is the first obvious thing to look for as it
gives an insight into the tempo and feel of the sequence
·
Editing works because it is a juxtaposition
Cut
·
Most common technique is the cut where it goes from
one scene to another
·
These cuts produce a beginning and middle and an end
to the film
·
THERE IS
ALWAYS A REASON FOR THE CUT
·
Match on
Action- A cut that makes the scene like a seamless move, there is an
action that is fluid in both shots, the director creates a visual bridge
·
Jump Cut-abrupt,
noticeable to the audience, sometimes to show a passage of time
·
Cross Cut- cuts the
that show two different scenes are happening at the same time and the cuts keep
going back and forth
·
Cutaway-the shot
cuts away to another, best used when a POV is being used
·
Reaction
Cut- cuts from a scene of an action like an explosion to the a person’s
reaction
·
Matched
Cut- is a cut between two different objects, spaces or people in
which they graphically match
Transition
·
Fade- a
transition to or from a blank screen (usually black)
·
Dissolve- a slow
transition as one image merges into
another
·
Wipe- An optical
effect which one shot “wipes” another off the screen for dramatic effect
·
Super
Imposition- Where two images are placed on top of eachother
·
Montage- A series of
shots that are connected together to create a meaning
·
Slow
Motion- scene slows down to add drama
·
Long Take- Where the
shot does not cut away but lingers
·
Split
Screen- A division on the screen to show to shots simultaneously
Sound
Sound
Selective
sound- is used to emphasise key sound elements
Ambient
Sound- used to create atmosphere (e.g. a bird chirping to add
realism to the scene)
Sound
Bridges- The use of sound to help transitions between sequences more
fluidly
Sound
Effects- are these used to create a sense of realism or to create
some physiological impact or effects
Diegetic
Sound- sound whose source is visible on the screen or whose source
is implied to be present by the action of the film: voice of characters, sounds
made by objects in the story, music represented as coming from instruments in
the story space.
Non-Diegetic- Sound
which is not in the world which is used to create atmosphere like music. Also
any voice over/narration. Also sound effects for things like gun shots or
explosions
Synchronous
sound-This is when the sound matches the action-reinforces the
effect
Asynchronous
sound- This is when sound originates from outside the film like
musical soundtracks
Contrapuntal- noise or
sound effect which doesn’t match the visuals, often juxtaposed to create
alternative meaning
Voiceover- This is the
“voice” of a character. This voice often guides the audience
Theme
Music- This is the music that introduces, develops throughout the
film to add personality to the film
Musical Score- used to
create atmosphere, to link shots or sequences, to help create narrative or to
offer information about characters
Silence- film/TV
are very rarely completely silent vut is
used occasionaly
Subscribe to:
Posts (Atom)