Friday, 13 November 2015

Camera Shots and Movement

Camera shots and movement

Establishing shot- Describes where you are and gives a shot of the exterior of something e.g. Building
Wide Shot- a broader shot to show the scale of something
Crane Shots-like if a camera has been put on a crane and gives an aerial shot
Aerial Shot/Birds Eye View-variation of a crane shot and gives a view from high up
Close-Up-shows little background and is focused on an object or someone’s face so you see their emotion
Extreme Close-Up- a close up but to the extreme as in the camera is focused on just their eyes or sweat on their forehead
Point of View- we see through the actors eyes
Subjective point of view/over the shoulder shot-we can see what they’re seeing but not from their POV but it still puts the viewer in the scene
Two Shot-shows a conversation between two people
Shot/Reverse Shot- the shot is on one person talking and then switches to the next person talking and then back again. You have to follow the 180 degree rule
Angles/Movement
Pans-a movement which scans a scene horizontally, using a tripod, which operates as a stationary axis point as the camera is turned in order to follow a moving object or cover a scene
Tilts- A movement which scans a scene vertically
High Angle-implies things like they character is insignificant or weak
Low Angle-Implies things like the character is big or important
Dolly Shots/Tracking- Camera physically moving alongside the action, generally following the moving figure or object
Hand-held Shots- gives jerky effect as literally held by hand and can add to the panic or suspense. Used by film makers for gritty realism.

Zoom/reverse Zoom- This is when the camera move closer or away from the action in a very quick motion

Editing

Editing
·        Most films use a system of editing known as continuity editing
·        Its sole aim is to get the story moving along and get the audience completely immersed in the plot and characters
·        In drama sequences, the purpose of editing is often: Identification (with characters), Conflict, Intensification
·        The function of this system is fast can to make the action as fluid as possible, so that we are not aware of the construction process
Editing pace
·        This is the speed and tempo of the cuts- slow can suggest emotion and suggest tension, action or uncontrollable events
·        This is the first obvious thing to look for as it gives an insight into the tempo and feel of the sequence
·        Editing works because it is a juxtaposition

Cut
·        Most common technique is the cut where it goes from one scene to another
·        These cuts produce a beginning and middle and an end to the film
·        THERE IS ALWAYS A REASON FOR THE CUT
·        Match on Action- A cut that makes the scene like a seamless move, there is an action that is fluid in both shots, the director creates a visual bridge
·        Jump Cut-abrupt, noticeable to the audience, sometimes to show a passage of time
·        Cross Cut- cuts the that show two different scenes are happening at the same time and the cuts keep going back and forth
·        Cutaway-the shot cuts away to another, best used when a POV is being used
·        Reaction Cut- cuts from a scene of an action like an explosion to the a person’s reaction
·        Matched Cut- is a cut between two different objects, spaces or people in which they graphically match

Transition
·        Fade- a transition to or from a blank screen (usually black)
·        Dissolve- a slow transition  as one image merges into another
·        Wipe- An optical effect which one shot “wipes” another off the screen for dramatic effect
·        Super Imposition- Where two images are placed on top of eachother
·        Montage- A series of shots that are connected together to create a meaning
·        Slow Motion- scene slows down to add drama
·        Long Take- Where the shot does not cut away but lingers
·        Split Screen- A division on the screen to show to shots simultaneously





Sound

Sound
Selective sound- is used to emphasise key sound elements
Ambient Sound- used to create atmosphere (e.g. a bird chirping to add realism to the scene)
Sound Bridges- The use of sound to help transitions between sequences more fluidly
Sound Effects- are these used to create a sense of realism or to create some physiological impact or effects
Diegetic Sound- sound whose source is visible on the screen or whose source is implied to be present by the action of the film: voice of characters, sounds made by objects in the story, music represented as coming from instruments in the story space.
Non-Diegetic- Sound which is not in the world which is used to create atmosphere like music. Also any voice over/narration. Also sound effects for things like gun shots or explosions
Synchronous sound-This is when the sound matches the action-reinforces the effect
Asynchronous sound- This is when sound originates from outside the film like musical soundtracks
Contrapuntal- noise or sound effect which doesn’t match the visuals, often juxtaposed to create alternative meaning
Voiceover- This is the “voice” of a character. This voice often guides the audience
Theme Music- This is the music that introduces, develops throughout the film to add personality to the film
Musical Score- used to create atmosphere, to link shots or sequences, to help create narrative or to offer information about characters

Silence- film/TV are very rarely completely silent  vut is used occasionaly